Making games, because shouting into the void gets old
Iron Dragon Games is a one-person studio. This is where we write up what we build, the bugs that cost us an evening, and what we learned fixing them.
How the Magic Window WebAR effect works, why fixed clipping planes leak from the side, and the per-frame trick that fixed it.
Read PostA canvas-game bug that only appeared at 125% and 150% scaling, and the coordinate rules that prevent it.
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